Dead Island 2 is a unique formula of horror, dark humor and over the top zombie-slaying, spanning an epic pulp adventure.
This thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!
Combat delivers the most intense, visceral and gory first person experience possible, with plenty of weapons and tactical (and brutal) options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning or ripping, we want you to truly feel it.
Dead Island 2 takes players across the most iconic locations of the City of Angels, now stained with horror, in an exciting pulp journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach.
A Cinematic Co-op Adventure
As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling pulp story, to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in LA for a very long (and gory) trip.
"Bites are the least of your worries with these big nasty motherfuckers. Crushers swing at anything, human or zombie, and they hit like a truck! If one jumps at you, better move the fuck out of the way or they'll make you move. My two cents: their arms are their weapons, and weapons are worthless when they're broken."
"What you got to remember with these noisy fuckers is that they're never alone for long. If one starts screaming, you got to shut it up before the whole neighborhood swings by! Getting close up is the hard part, cause Screamers have enough power in their lungs to blast you away. But it's worth the trouble, cause it's hard to perform when the crowd's throwing shit at you. I know from experience."
-The Baron of the Dead
"Back on Banoi we called 'em Floaters. They got all sorts of caustic juice bubbling away inside 'em, and they puke it out at anything that moves. It smells like shit, and melts flesh down to the bone. Slobbers can wade through the vomit like it's nothing, but you ain't got that luxury. Get in close and cut it down before it cuts you off with no way to run!"
-The Zombie Prof
"New recruits to the zombie army still got their fresh legs, and we call them Runners for a reason. They catch your scent, they will be on your ass like THAT. You can try and run, ha, but they ain't gonna stop chasing you til either they get you or you get them. Hitting 'em ain't easy, but take 'em off their feet and it gets a lot easier."
- The Boogeyman Beast
"Some older zombies are already falling apart from rot. Hell, I saw one hit me so hard, it took its own dumbass arm off! Funniest shit I'd seen all day. But take my point! If the slow-and-steadies can get to ME, they WILL get to you. Till these walking dust-piles are dead for good, they can still swing the hit that brings you down."
- One BA Motherfucker
"Your run-of-the-mill, cookie-cutter, original flavor zombie. Any Slayer worth their salt can take one down solo, but don't ever let them surround you! These fuckers are everywhere, and I do mean everywhere. Behind every door, down every sewer, inside every air vent, waiting to jump out and grab ya. And double tap, people! You take their leg, they'll just crawl over and take your ankle."
- N'Awlins Finest
That's just a crash course in Zombie 101: Hell-A edition. This whole city is bursting with these undead fuckers of all shapes and sizes. Each one brings their own voodoo tricks, and every last one of them looking to chow down on your sorry ass.
You gotta stay loose, keep your gear in good shape, and make sure you got a tool for every situation out there! But don't worry: you stick with me and listen to what I got to say, I'll turn you into a real pro slayer, just like me!
"Always check your six when you're surrounded. Some zombies still have the toys they used in life, like how a few soldiers were carrying explosives around. You go flailing into a crowd and set one off, that's blowing up in your own stupid face! But read the room, hit the sweet spot, walk away from the explosion like you're cool, and them blowing each other up'll make your day a whole lot easier."
-Just a Survivor from Banoi
"Now this right here is some real fucking voodoo shit! Can you believe these zombies let their own asses catch fire? Thing is, they can take the heat. Any fire-modified weapons you got? Best just put that shit away, because they'll just shrug it off. Put those flames out before you get turned into burnt zombie chow! A splash of water or a chem bomb, and these fuckers'll lose what makes 'em so special!"
-The Boogeyman Beast
"Zombies don't feel pain like we do, so when they climb fences or over broken windows, all that barbed wire and other sharp stuff just gets lodged in and on them, like shiny new accessories. Means when a brawling Slayer like yours truly tries to punch or kick 'em away, I hit a shard of glass, and now I'M the one bleeding all over the place!"
Amy is a quick-witted Paralympian who has found something even better than her runner’s high: zombie-slaying! The risks keep her wired, the success keeps her pumped, and every battle is almost a puzzle to solve on the fly – like an obstacle course to keep her mind sharp. Laid-back, focused, and calm, very little can dent her California chill.
Amy regains STAMINA when hitting a zombie with a weapon throw.
Divide & Conquer
Amy gets a minor DAMAGE boost when she attacks isolated zombies.
There’s much more to this exotic dancer than rippling pecs. Ryan has a stubborn streak a mile wide, pessimistic sarcasm as dry as the Sahara, and an indomitable heart. He’s on a mission to get back to his little brother, left behind in Fresno before the outbreak, and nothing – alive or dead – is going to stop him getting home.
Ryan gets a moderate FORCE boost when using BLOCK or DODGE to avoid an attack.
Ryan regains HEALTH each time he knocks down a zombie.
Carla is a motorcycle stunt rider unfazed by rings of fire, jumps over ravines, and mid-air flips, so the zompocalypse has barely made her break a sweat. Armed with street smarts, an outgoing disposition, and boundless physical confidence, she's embraced the challenges of slaying her way through HELL-A with enthusiasm.
Carla gets a moderate TOUGHNESS boost while her health is critical.
Carla gets a minor DAMAGE boost when close to multiple zombies.
Bruno is a calculating hustler who always has a plan, both for pulling off heists on big-time scammers and spammers before the zompocalypse and for taking down the undead now. Born and raised on the streets of LA, he’s always hidden his lethal knife skills behind his disarming Californian charm. Those skills ensure that his targets won’t talk about Bruno – no, no.
Bruno gets a moderate DAMAGE boost when attacking zombies from behind.
Boost Bruno's AGILITY and HEAVY ATTACK CHARGES when he avoids attacks with a BLOCK or DODGE.
Hailing from the mosh pits of County Cork in Ireland, Dani is a headstrong rockabilly brawler with a foul mouth and a twisted sense of humor. She plows through zombies the way she plowed through opposing roller derby teams, pre-zompocalypse: with a grin and a yelled promise to feck you up!
Dani regains HEALTH when slaying multiple zombies in quick succession.
Dani's HEAVY ATTACKS trigger a FORCEFUL explosion on impact.
An antihero with rockstar flair, Jacob’s offbeat charm is paired with a reckless disregard for self-preservation. When his beloved mum passed, this successful London stockbroker left everything behind to follow his dream of being a Hollywood stuntman. Now his quips and Shakespearean quotes fall on undead ears as he revels in being a slayer in HELL-A. Lovely!
Jacob gets a stackable minor DAMAGE boost when attacking in quick succession.
Jacob gets a moderate CRITICAL DAMAGE boost while his stamina is low. Critical hits regain STAMINA.
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