Welcome to the first Dead Island 2 quality-of-life patch, Slayers. We've worked hard to create a more enjoyable and immersive gaming experience for all of you. In this blog, we'll take you through our patch notes, highlighting the exciting changes and fixes that await you in this update. Ready? Let's get started.
Added 'Cosplay' Feature
Players can access the new Cosplay feature in the game's main menu. This feature
will allow you to change Slayer character skins. All skins will be displayed,
even if they are not all immediately available. For more details about the
different skin collections and their availability, check out our other blogs:
Fixed the problem where players faced the [0x1411] error, which didn't allow
them to join co-op sessions.
Fixed walking through walls
Fixed an issue where players could walk through walls in the Halperin Hotel
under certain circumstances.
Fixed missing NPCs
Some players faced issues where some NPCs could have been missing across the whole game - that is now fixed.
Fixed the title screen issue
Fixed the issue where players couldn't close the title screen via "Quit" when the language was set to Japanese and they were in full-screen mode.
Fixed stuck-in geometry issues
Players were facing some issues upon dying and respawning in Bel Air, getting stuck and unable to open the door in the Lifeguard Hut when handing in the quest to Burt, and picking up circuit breakers and wrenches in Bel Air. These geometry issues are now fixed.
Fixed the "Fools Gold" reward issue
Fixed the issue where some players didn't receive the Blood Rage weapon after finishing the Fool's Gold quest.
Fixed the "Diaries of the Dead" issue
Fixed the issue where the "Diaries of the Dead" mission-specific Mutator and Butcher sometimes failed to leave their correlating containers, resulting in a progression blocker.
Client's co-op improvements
By Client, we refer to the player who joins the Host in the co-op session - which means each session can contain up to two Clients. This update fixes multiple Client issues, including:
- The ability to jump unreasonably high against flat surfaces
- Desync when zombies are stunned by Perfect Block or Dodge, which results in teleporting, sliding, and discrepancies in location between Clients
- Clients becoming stuck in vents
- Enemies A-Posing after dying to a Clients Paired Heavy Attack
- Enemies not taking any damage when hit with a jerrycan or with a circuit breaker by a Client
- Specific hazard warnings fail to show for Clients.
Performance and Stability Improvements
This fixes different in-game crashes, including traveling, loading screen, and respawning during missions.
- Various Improvements for Ultrawide Displays
- Various Improvements to HDR
- Multiple improvements to player animations
- Adjustments made for improving dynamic range and clarity of zombies and dialogue in combat
- Other minor fixes.
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